Within days of the Microsoft Kinect’s release, a set of open-source drivers surfaced letting people hack it to work with devices other than the Xbox 360. PC and Linux hacks appeared almost instantly. Now an independent developer by the name of Theo Watson has adapted an existing library to enable the Kinect to work with Mac OS X.
Kinect for Xbox 360 is the latest buzz in the gaming world. And here is the tutorial to connect Kinect to Mac. Yes, you read that right, now you can use Kinect with your Mac. For that you need to install the driver for Kinect compatible on Mac. Kinect is the motion sensor camera which captures your movement and lets you play games. I am using OS X 10.8.4 Mountain Lion Mac Mini and Processing 2.1. I have a Mavericks Mac Mini as well and was wondering if it is better I just do all of this on Mavericks for the sake of not redoing it in the future. Thank you so much!
Watson calls the project a work-in-progress, which uses the open-source libfreenect by Hector Martin, a work-in-progress, but it does appear to be working just fine. The image in the video flickers a little bit, so a bit more USB optimization is in order. He said on a hosted vimeo page that most of the code remains unchanged, but some tweaks to libusb and transfer sizes were necessary to get the Kinect up and running. The latest update at the time of this writing works with OS X 10.6.3—two down from the latest revision—and includes several bug fixes.
Dec 09, 2016 KINECT XBOX360 FOR MAC OS X. Author chiz654 Posted on December 9, 2016 Leave a comment on KINECT XBOX360 FOR MAC OS X First blog post. This is the post excerpt.
Anyone with the skills who wants to have a go at the source code can grab it from the vimeo page. To get it working, Watson recommends trying both available USB ports, and making sure that too many devices aren’t plugged in. Hey, it’s a work in progress; give it some credit.
Over the weekend, Google’s own Matt Cutts issued a second Kinect bounty, consisting of two $1,000 awards, for “the person or team that writes the coolest open-source app, demo, or program using the Kinect,” as well as the person or team that simplifies the process of writing Linux apps with the Kinect.
Kinect V2 Mac Os X
This came after Adafruit Industries first offered a $3,000 Kinect bounty for the creation of open-source drivers. Here’s a separate video from last week showing the Kinect running under Linux, with both RGB and depth cameras in operation. Note that this video appeared just three hours after the official release of the Kinect:
Kinect for Xbox 360 is the latest buzz in the gaming world. And here is the tutorial to connect Kinect to Mac. Yes, you read that right, now you can use Kinect with your Mac. For that you need to install the driver for Kinect compatible on Mac.
Kinect 2 Mac Os
Kinect is the motion sensor camera which captures your movement and lets you play games. Kinect for Xbox 360 is undoubtedly the next big thing. So, we have got the step by step guide to connect Kinect to Mac for you:
Things You Need
To start with, we need Git and Cmake which is recommended to download and install via MacPorts or fink, or Homebrew. But if you are using Homebrew, make sure that you its latest version.
Create OpenKinect repository
Kinect For Mac Os Versions
Now, you are required to create an OpenKinect repository and libusb. It is very important to have OpenKinect repository on your Mac, if you are willing to connect Kinect to Mac. Here are the commands to do it:
Patch Libusb For OpenKinect
Next, you need to patch libusb for OpenKinect. You can do that by executing following commands:
cd libusb
./autogen.sh
patch -p1 < ../libfreenect/platform/osx/libusb-osx-kinect.diff
./configure
make
sudo make install
Configure OpenKinect
Now you need to configure your OpenKinect. It is necessary to do it, in order to connect to Kinect to Mac. You can configure OpenKinect by executing following commands:
cd ../libfreenect/
cd c
mkdir build
cd build
ccmake ..
Once you done with executing the commands, press “c”. This should actually start configuring OpenKinect, but this will not happen as the system cannot find libusb which is crucial while you try to connect your Kinect to Mac.
So, press “e”, which will exit and then you can manually edit the path to libusb, so that it can detect it. Point it as
/usr/local/include/libusb-1.0/
And now, you can continue.
Build OpenKinect
Once you done with the configuration part, you need to build the OpenKinect which actually lets you connect your Kinect to Mac. Here are the commands:
cmake ..
make
You also have an option to build OpenKinect as an Xcode project. To do that, execute below commands:
cmake -G Xcode ..
make
That is all. Now, you can done with all the technical part required to connect Kinect to Mac. Now, you can find the program labeled as “glview” in the path libfreenect/c/build/examples.
This is how you are required to connect Kinect to Mac. Follow these steps and you can access your Kinect for Xbox 360 on your Mac too, as you have successfully installed Kinect drivers on your Mac.
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